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Reop's Zombies (Pre-Alpha)
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Devlog
Pre-Alpha V1.7.0: Respawns, Custom Maps & Improvements
January 27, 2026
by
Reop
1
#pre-alpha, #update
Pre-Alpha Update 1.7.0 Changes Dead players now respawn at the start of the next round so you can jump right back into the action. You can now load custom mod files so custom maps work in the game! Th...
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Pre-Alpha V1.6.0: Shotgun Added! And Multiplayer Improvements/Fixes
December 29, 2025
by
Reop
#pre-alpha, #update
Pre-Alpha Update 1.6.0 Changes - Added a shotgun to the available weapons, it can be found on the roof of the Video Store! - Characters will now play a separate emotive idle animation when selected an...
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Pre-Alpha V1.5.5: Multiplayer Changes and Bug Fixes!
December 24, 2025
by
Reop
#pre-alpha, #update
Pre-Alpha Update 1.5.5 Changes - The experimental multiplayer functionality has changed to rely on Steam. This means that multiplayer now requires steam to be running before launching the game, but no...
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Pre-Alpha V1.5: Holiday Spirit, UI Improvements, and More!
December 20, 2025
by
Reop
#pre-alpha, #update
Pre-Alpha Update 1.4.5 Changes - Merry Christmas and Happy New Years! All characters, including zombies, have a festive hat and there's a tree in the main menu. - Improved the style of the buttons in...
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Pre-Alpha V1.4.5: Character Switching, UI Tweaks, and More!
December 15, 2025
by
Reop
#pre-alpha, #update
Pre-Alpha Update 1.4.5 Changes - Added a new button in the main menu to switch your player to whichever character you desire. - Tweaked the style of the buttons in the UI. (This is an ongoing UI refre...
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Pre-Alpha V1.4: Video Map Improvements and More!
December 05, 2025
by
Reop
#update, #pre-alpha
Pre-Alpha Update 1.4.0 This update focuses mostly on fleshing out the video store map visually along with some bug fixes and general tweaks. Multiplayer will officially support up to 4 players and is...
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Minor Update Pre-Alpha V1.3.1: Networking Fixes and Tweaks
November 28, 2025
by
Reop
#update, #minor, #pre-alpha
Minor Pre-Alpha Update V1.3.1 This update mostly fixes many networking issues, mostly to do buyables and upgrades. It should be available to download within the hour! Changes Many fixes to the buyable...
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Pre-Alpha Update V1.3: Experimental Multiplayer!
November 28, 2025
by
Reop
#pre-alpha, #update
Pre-Alpha Update V1.3 I am excited to announce that multiplayer co-op will be a major consideration during the development of this game. This update is the first step in that path. Changes Experimenta...
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Pre-Alpha Update V1.2: Major Map Rework!
November 25, 2025
by
Reop
#update, #pre-alpha
Pre-Alpha Update V1.2 I just couldn't wait to get this update out as I have made some great progress quite quickly. Changes Video Store Map has been reworked in many places (mostly outside), taking pl...
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Next Update Sneak Peek and Poll!
November 22, 2025
by
Reop
#sneak-peek
Video Store Map Update! Also, I plan to publish at least 1 update a month until the next major milestone of Reop's Zombies is complete. Now I want some opinions. What should also come in the next upda...
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Pre-Alpha V1.1: Pause Menu And Animation Tweaks!
November 21, 2025
by
Reop
#update, #pre-alpha
Small Update Pre-Alpha V1.1 Changes Pause Menu Added! Various zombie animation tweaks to make the animations less goofy and allow for attacking while moving. (zombies are relentless after all.) Main M...
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Future Updates and Plans
November 20, 2025
by
Reop
#announcement
Announcement This announcement is all about updates to come that will enhance the game with more features and quality improvements. To begin, I have decided to do these updates in phases with Pre-Alph...
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Pre-Alpha 1 First Playable
November 18, 2025
by
Reop
#pre-alpha
This is the first pre-alpha playable for my round-based zombie arcade shooter. I have worked on this for about a month, but wanted to release early versions as soon as I thought acceptable in order to...
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